Crimson Moon Level Unlocks: Every Reward From Level 2 to 15

Data checked:

LevelPlayer upgradesUnlocks & features
1Starting level
2+10 Max Health · +1 Max LivesMerchant unlocked · Blacksmith unlocked · Enemy Variant: Fire
3+5 Max ManaArmor set unlocked · Bounties unlocked · Explosive Bombs available for sale
4+10 Max Health · +2 Bag SlotsLibrarian: Boons unlocked · Boon Pool expanded · Flaming Rebuke Elixirs available for sale · Blacksmith Upgrade: Rare
5+5 Max Mana · +5 Max Stamina · +1 Max LivesSunder Angel unlocked · Enemy Variant: Poison
6+10 Max Health · + Consumable Max CarryAegis: Angel Fire Lv. 1 · Drop Chance: Uncommon+
7+5 Max Mana · +2 Bag SlotsSunder: Angel Frost Lv. 1 · Armor set unlocked · Enemy Variant: Marking · Hardening Elixirs available for sale
8+10 Max Health · +1 Max LivesHealth Flask Potency Lv. 2 · Boon Pool expanded
9+5 Max Mana · + Throwable Max CarryMerchant Buy Quality +1 · Blacksmith Buy Quality +1 · Enemy Variant: Bleed · Heavy Weight Elixirs available for sale
10+10 Max Health · +5 Max Stamina+1 Max Health Flasks · +1 Max Mana Flasks · Armor set unlocked
11+5 Max Mana · +1 Max LivesMana Flask Potency Lv. 2 · Enemy Variant: Ice · Elixirs of Glory available for sale · Drop Chance: Rare+
12Aegis: Angel Fire Lv. 2 · Blacksmith: +2 Offer Slots · Boon Pool expanded · Blacksmith Upgrade: Epic
13+ Consumable Max CarrySunder: Angel Frost Lv. 2 · Drop Chance: Epic+
14+5 Max StaminaArmor set unlocked · Health Flask Potency Lv. 3 · Merchant Buy Prices: -10% · Bloodseeker Blades available for sale
15Blacksmith Buy Prices: -10% · Mana Flask Potency Lv. 3

Transcribed from the wiki's Level Unlocks table, which currently ends at level 15. "Drop Chance: Uncommon+" and its Rare+ and Epic+ successors mean loot found in a run will not roll below that tier from then on.

The milestones that change how you play

What the developers count as meta progression

In Developer AMA #3, the team put a number on it: "over 60 unlockables" across categories — "entirely new stat upgrades, additional lives, full armor sets, upgrades to your angel", plus the hub services. The table above is the level-gated half of that; purified gear and Mereda's Boon unlocks are the rest.

Extra lives by level

Your life pool grows at levels 2, 5, 8 and 11 (+1 Max Lives each). Because a run only ends when the pool is empty, these four levels are worth more than any stat line on the table. How the pool works is on the runs page.

Level questions

What is the max level in Crimson Moon?

ProbablyMonsters has not published a level cap. The wiki's unlock table stops at level 15, but the Steam achievement list goes to "Level 30" (reached by 0.2% of players as of 2 Sep 2026), so the cap is at least 30. We will update this when an official number appears.

When do I unlock the second Angel?

Level 5 unlocks the Sunder Angel. Aegis is available from the start. Sunder's Angel Frost ability arrives at level 7 (Lv. 1) and 13 (Lv. 2); Aegis's Angel Fire at 6 and 12.

Does dying lose my XP?

No. Experience earned during a mission is applied to your level even if the run fails; only the bonus XP for completing the mission is forfeited.

Sources

Level table: the Level Unlocks page of the Crimson Moon Wiki (crimsonmoon.wiki.gg). Level 30 achievement and its unlock rate: the public Steam achievement list for app 4317690, read 2 Sep 2026. XP-on-death rule: the ProbablyMonsters support article "Failing a Mission (Loss vs Retained Progression)".